A game is generally a structured, ordered form of play, normally undertaken as entertainment or simply for relaxation, and in some cases used as a learning tool. Games are very different from work, which typically is carried out mainly for monetary remuneration, and also from literature, which in most cases is an expression of aesthetic or historical elements. In work the point of play is to stimulate thought and analysis, while in games the objective is amusement. The two kinds of play are very different, but there are overlaps.
The main article for the difference between work and entertainment is that in the former, objective is the important factor while in the latter it is the enjoyment of the players. Analogy of games use a board and pen as the main mediums of entertainment, though with a significant change in that board and pen can be replaced by various other media such as television, films, audio, etc. But there are still certain common aspects between the two. Entertainment derived from board and pen is primarily visual in nature-audience sit glued to their seats, viewing what they regard as the action on the screen.
On the other hand, entertainment derived from computer and video games is primarily auditory-the action and the reactions of the players are recorded on screen. The reactions of the players can thus be evaluated objectively by the viewers. This evaluation is, however, a complex one, which can only be approached after the game has been played. In a game like chess the players need not actually see the moves made by their opponents. Even in the face of such apparently obvious obstacles the mental powers of the chess players are enhanced, making it almost impossible to make mistakes.
One of the important elements of successful gamification is to incorporate some element of competition into the game design. This is why many of the well known commercial games are being played according to some kind of competition. For example, the very popular game tennis is played according to the strategy of making pairs of three different triangular pieces (a row of four). Although this game design may seem too simple and easy, it does have the property of providing an extremely complex set of algorithms that players need to apply in order to win.
The main article continues with the analysis of the importance of board games and their design in creating the right environment for game testing. The analysis shows that the players get attached to the characters and stories developed by the designer, encouraging the designers to put in more efforts to develop these stories and characters. Board games and their story develop in a highly complex manner due to the great complexity of their algorithms and other factors.
The main article concludes with a discourse on the importance of dice in the design of video games. Dice is a very important part of any video game, but their introduction in board games is relatively recent. Dice are a part of casino games and video games alike, because they facilitate random access to the random elements of the game’s random number generators. The main article concludes with a discourse on the development of video games. Their use of dice in the video game design and development is something that video game design professionals have been discussing and debating for years now.